Designing for People | CREATE DFP: Designing for People Graduate Training Program
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Designing for People Graduate Training Program

A cross-disciplinary graduate training and research initiative in interactive computer technology

The Designing for People (DFP) NSERC-funded CREATE is a unique graduate training and research initiative at the University of British Columbia in Vancouver, Canada. DFP enables outstanding Masters and PhD students studying in programs across UBC to work together to become leaders in a wide range of fields involving interactive technology design — by supplementing and honing their disciplinary knowledge with holistic design understanding, hands-on design experience and engagement in cross-disciplinary collaboration.
UBC is home to a DFP research cluster and peer network including over 60 faculty engaged in DFP research, who provide the foundational expertise for this initiative.

Why “Designing for People”?

As interactive technologies rapidly evolve, bringing power and connectedness to people and their environments through smart buildings (homes, theatres, libraries, hospitals), phones, cars, robots, and medical devices, more and more of our social, work and domestic experiences are mediated by designed systems. To tackle present and emerging human interface challenges requires professionals with design thinking that is human-centered, analytical, ethical, both creative and systematic, and grounded in knowledge and practical experience.
With the DFP CREATE, we recognize that there is no single disciplinary or professional profile for solving these hard interface design problems. Instead, we bring together cohorts of graduate students from fields including computer science, engineering, nursing, architecture and information science, to study human-centered design processes, develop fluency in core methods and techniques, learn how to conceptualize problems and communicate fluidly across disciplinary cultures to access others’ expertise. The DFP experience will prepare graduates to fill high-demand and leadership positions in the technology, service and industrial sectors, where the production and use of complex human-centered interactive technologies is increasingly pervasive.