The Making of DUB
Today’s most common user interfaces represent an incremental change from the GUI popularized by the Apple Macintosh in 1984. Over the last 30 years the dominant hardware has changed drastically while the user interface has barely moved: from one hand on a mouse to two fingers on a panel of glass.
I will illustrate how we are building on-body interfaces of the future that further engages our bodies by using muscle sensing for input and vibrotactile output, offering discrete and natural interaction on the go. I will also show how other interfaces we are designing take an even more radical approach, moving the interface off the human body altogether and onto drones that project into the space around them. Finally, I will introduce a new project where we envision buildings as hybrid physical-digital spaces that both sense and actuate to improve human wellbeing.
Once you are inside the Forestry Science building walk to the rear (south-east) of the building by passing through the large open study area and up the stairs to the 2nd level student (“treetop”) lounge area. Turn left, pass through the double doors, and room 2300 will be immediately to your right.