Towards Better User Interfaces for 3D
Three-dimensional (3D) user interfaces are popular in science fiction movies. Inspired by such visions, there are now many systems that enable people to interact with 3D content, including computer games. Based on reflections on the capabilities and limitations of both humans and technologies, I present recent research improvements to 3D pointing, docking, manipulation, and navigation methods and new fatigue models for 3D interaction. Finally, I will present two new virtual reality systems.
Once you are inside the Forestry Science building walk to the rear (south-east) of the building by passing through the large open study area and up the stairs to the 2nd level student (“treetop”) lounge area. Turn left, pass through the double doors, and room 2300 will be immediately to your right.